Here you will find my competence profile, where I extensively note my capabillities as a game artist, as well as other 'significant' details
History:
- Graduated with “Fachabitur” in mechanical engineering in Solingen, Germany
- Studies Game Art & 3D Animation at SAE Institute Cologne
(Diploma in 02/2025, Advanced Diploma in 09/2025)
Hard Skills:
Competence by field:
Hardware:
Classic equipment in the game art area; a Windows 11 laptop with enough power for all applications and a screenless drawing tablet from Wacom for Photoshop, Zbrush and Substance Painter. For conception phase drawings and other 2D matters I use an Ipad Air with Procreate
Soft Skills:
Team Communication (as member):
I am fully able to work as part of a team, even though just doing what others demand is not my style. I already have partaken in numerous university projects as part of the art team, and all of which went very well.
Team Communication (as leader):
I already have experience in the position of Lead Artist. Under my supervision the team responsible for the player characters in a study week project were fluently working towards its goals and were the first division to complete their task.
Organization and Planning:
When handling projects, I have my own way of moving through a tasklist, which may seem chaotic at first, but definitely is successful most of the time. Coordinating a team effort is never a problem at all as well.
My big social weakness:
I am actually really bad at getting comfortable in a new social setting, and I need quite some time to get used to that. I also have an irrational fear of phone calls, with the exception of video meetings via Zoom ect. In a professional work environment, that suddenly changes and I become very communicative and get along with people easier.
Competence by Software: